(Poke, not punch) Making a touch attack with a touch spell is considered armed, which I forgot to quote. ), [Revision History (He doesn't charge because there's a rock in the way) Round 1: Melvin takes a full-round action to use Spell Combat. I think that would simplify things a whole bunch. Break – Make the equipment of your enemies less effective. This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. Increases to Spell Save DCs or caster level should never, ever be passed over lightly. If you mean it's like any other touch spell, but misses count towards discharging the spell, that makes the spell pretty bad, honestly. If the spell allows you to touch targets over multiple rounds, touching 6 … Maggy uses her full attack and swings with say a -1 to hit due to her 12 str to do 1d8+1 vs regular AC, and 1d6 if she hits touch. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. His result is 13, d'oh. Ah well, was worth a shot. Damage totals: How does the magus do that kind of damage without spells? He moves up to Clunky, and touches him. If Melvin had managed to hit, he would have dealt weapon damage as well as discharging the Shocking Grasp. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. Hi, I'd like to play a Sorcerer - with focus on touch spells. I would appreciate any corrections or suggestions, both in spelling/grammar/style as well as content. He rolls a 19, which is a critical threat, and enough to beat Stumpy's AC! Again, my problem is NOT with Spell Combat skill by itself, not Spellstrike by itself. Beek Gwenders of Croodle wrote: Clunky's Touch AC is 10, so Sparky has sucessfully touched Clunky, and the spell discharges. So lets put them all together. The effect depends on whether the target is living or undead. Hmm, I can't come up with anything more powerful than when you already have listed, unfortunately. You get one free attack as part of casting a touch spell. I support a limited subset of Pathfinder's rules content. Swift action (spend pool point to enchant weapon) Is this actually a complicated concept? This section will deal entirely on how touch spells really work. If Melvin confirms a critical hit when using Spellstrike, both the weapon damage AND the spell damage will double. The magus adds around 3.5 expected damage.. the fighter adds 3.025 expected damage. dunebugg, this seems to me to suggest that when Spellstrike is used in conjunction with Spell Combat the Magus may cast the touch spell through the weapon as part of the attack AND cast a spell with the off hand. Haha, actually, when I first read it that was my first thought. I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. Also, if you have the wand wielder arcana, you can spellstrike any wand-cast touch spell. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from He is out of reach, so he can't make his free touch attack that was granted by casting the Touch spell[1a] so he Holds the Charge[2a]. If successful, this melee attack deals its normal damage as well as the effects of the spell. (Technically you don't hold the charge until the end of the round, but that makes it hard to explain when using Spell Combat) Once you're holding the charge, any attack you make can discharge the spell, using whatever action it is to make whatever kind of attack you're making. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. Melvin uses Spell Combat, and begins by casting Chill Touch (he is level 2, so he now can make two touch attacks). A fighter without feats? Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. So let me be sure I have this straight. What are the best touch spells for each level a sorcerer can know? Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. I wonder if I could convince the GM to allow me to use Spellstrike with Vengeful Comets as a readied full attack action... http://www.d20pfsrd.com/magic/tools/spells-db , you can try filtering by effect, Pretty sure there isn't a filter for Ranged Touch; or at least, not one that works well. 2017-07-28, 06:25 PM. It wouldn't be very effective, though, since it would basically create a d8 version of Flame Arrow with significantly less arrows. This thread is archived. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! If the Magus fails the check, the spell fails and the Magus cannot make a either a touch attack or a Spellstrike attack. I'll either strike that part, or change Sparky to use fists instead of claws. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon. using spell-combat, and deliver the attack with her weapon, and then take her attacks with spell-combat and deliver another charge of frostbite! One at full BAB, and one at BAB-5. So, once more, all those times that Sparky could deliver his touch spell? Spell Combat: Lets you Full Attack and either cast a spell before or after the attack. He makes his concentration check, so now he has a shield bonus to AC. He reaches out and touches Clunky. Goto 6 Some touch spells allow you to touch multiple targets. It just doesn't jive in my head. Some time later, you use Spell Combat. You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Sanctify Corpse: evocation: Prevent a corpse from becoming an undead. However, that is not a limitation, that is just point out that, in addition to being able to deliver his normal touch spells with his sword, he ALSO can deliver the FREE touch spell granted by casting it. Arcane touch spells are more often ranged, anyways. As part of casting this spell, Sparky gets to touch as a free action [1a] and can move before doing so [1b]. Familiars in Pathfinder aren't the combat pets that they could be in 3.5, but they are certainly no less useful. If you are a 2nd-level Magus, you can make a weapon attack with Spellstrike and discharge a spell while getting full weapon damage, then make ANOTHER weapon attack using Spell Combat? I'll try to go through the order of events, assuming a Magus starts beside his target. 2. Goto 7, 6. Round one he gets to full attack, uses spell combat, and hits, discharges, then casts again, makes his concentration check, hits and discharges. Given a round to prep. Melvin deals 1d8+1 damage. Some touch spells allow you to touch multiple targets. This guide was made for you. Outrage! (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. (Remember point [1a] from the very top?) You still have the exact same number of attacks (d20's rolled) as you would without it. 2017-07-28, 06:25 PM. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. In essence you would declare which attack is the free attack to deliver spell, and which attack is the normal one. As soon as you do, no matter what spell it is, the held charge dissipates. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. That is every swing. From the combat section, 5 foot step: Critical Success The target is unaffected. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has BAB+1, and he also includes his -2 penalty for using Spell Combat. IMO, frostbite is the best spell for Myrmidarch. This gets a little off-topic, but how I think it works: It's a touch spell like any other touch spell. Greater restoration also dispels all magical … A Magus can deal decent spikes of damage but they are better off trying to control the battlefield with SoS spells, buffing themselves to stay alive and relevant during the fight, and or hampering their enemies to mitigate party damage. You'll probably see that while the magus has pretty good burst damage, that's just about it. Always. Rank. Stumpy is no more. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. Tables have been flipped, Mountain Dew bottles scattered to the four winds, and DMs everywhere have torn out hair by the fistful, by simply trying to figure out how exactly this all works. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit. Clunky attacks Sparky again, but misses. Best Famous Astrologer in New Jersey (NJ), USA – Pandit Vijay Varma Pandit Vijay Varma Ji is an Indian based famous astrologer in New Jersey NJ, USA. Part 1: You got the Touch, you got the Power! Cleric. Drink it, of course. I can see where you could use Spell Combat and Spellstrike to make the touch attack through the weapon and cast a spell with the off-hand using the penalties for Spell Combat, but this gives a Magus, a 2ND level Magus, the ability to basically perform 3 standard actions in a round without having to take any feats to do so. You can make touch attacks round after round until the spell is discharged. 4) “Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. Part 2: Player Two has Joined the Battle! My noodle is not yet baked!". If he misses, nothing happens, and the failed touch attempt (or failed attack) doesn't count against him. If you cast first, and you still have a touch spell ready, you can keep using Spellstrike until the spell is discharged. You can, however, still take the free touch attack that comes with the casting of such spells. Shop 2016 Nissan Pathfinder vehicles for sale in Newark, NJ at Cars.com. Clunky moves up and attacks Sparky, but misses. 0.2a added citation [4] and reference Fighter - 38 Any time Melvin could normally deliver a touch spell, he has the option of using his sword to do so. I though there was no way he could be reading that correctly, and I personally see nothing in that descriptor that suggests the extra attack, which is why I came here. I guess I feel that probably not many people are playing a straight fighter class due to these stronger skill-sets of other classes, kind of like in an MMORPG where there are a few of the "regular" classes and a MANY of the types that receive better (especially in PvP) skills. Saddle Surge: transmutation: Bonus damage for moving on mount. Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) are her best single-target spells, as each separate ray/attack will inflict its own sneak-attack damage. He moves up to Clunky, and touches him. Thanks. Maggy hits lv 2! If you allow partial misses, this can make some monsters much more dangerous. When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. As part of casting this spell, Sparky gets to touch as a free action [1a] and can move before doing so [1b]. That should read Melvin, not Sparky. Put them to the sword! So, that takes care of the free attack granted by casting a Touch spell. So let me be sure I have this straight. If the spell you are casting is NOT a touch spell, nothing else happens. If not, you're still holding the charge. [2] His first hit would have dealt not only 1d8+1 slashing damage, but 1d6 negative energy damage (and 1 Str damage if Lumpy failed his save). "Ranged touch attack" spells are ray spells. Am I deluded? As shown above, the damage is limited to a few times per day and is only a couple points higher than a fighter who can do it at will. With a chance to take another swing and hit a target of opportunity with cleave for another 8-18 damage. This means the only movement Melvin can make during Spell Combat is a 5' step, and he can do so before, during, or after the action. Maggy casts shocking grasp, advances and deals her attack with spellstrike to do 1d8+2d6+1 at with her 12 str, and 1 bab, for a +2 to hit averaging 13 damage. So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. ________________________________________________________________________. If the spell is discharged, then that's it for the spell. Are you able to Spell Combat in this second round, substituting a faster spell for the attack allowed from the held charge? Grick you are my hero, just two days ago I considered asking you to do this threat, but I didn't want to bother you. Now a fighter with feats can, with about the same chances, deal the following: Move action- Moves up to the fight (while the magus cannot do this in your example). r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! But Melvin isn't done yet, this is Spell Combat, so he still gets to make a full-attack with his weapon. No way. Okay okay, on thinking about this, you've almost sold me. While Grick's description is appreciated and flows logically, the extra attack seems to fly in the face of ALL other rules. "So when can this happen? You can use this melee touch attack up to one time per level. If he misses, he won't do any weapon damage to the enemy but will still have the charge of his spell. Assuming he hits, can he use Spellstrike to use the second charge on the Chill Touch spell with this second attack, even though it is still the same round? Domains … 3a. I don't "love" my creatures, and I play fair, but when I can't (or shouldn't as Grick pointed out in one of the above posts) use an NPC due to the fact that it would waste my party, that is pretty telling as far as game balance goes. I appreciate your defense of the Magus class, and I think it is a cool class as well. That's IF he doesn't score a crit and with no other Feats to assist in the attacks. When you cast the spell, you get a free touch attack. If the spell allows you to touch targets over multiple rounds, touching 6 creatures is … I have another question in regards to Frostbite/ Chill Touch, or even with a missed Shocking Grasp. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. Ultimate Campaign includes some wonderful content about how to handle pets in your game. This also makes sense, as the trade off for getting weapon damage is hitting the (usually) more difficult AC value. In order to use Spellstrike, the following conditions must be met - A) Melvin must have cast the spell. However, Melvin can do more than that. Sure you could wield magic and a sword, but you leveled slower than the rest of the party. Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. Melvin will hit for sure, but first will roll to confirm his critical hit. The enemies are supposed to lose. 8b. Once A, B, and C have been met, then Spellstrike may apply. Cast touch healing spells from a distance. I don't really think there are that many. If any of those three conditions are not met (such as casting a Cleric spell, or using a wand to cast a Magus spell) then Spellstrike will not work. We'll use the same stats as in the example above for weapon damage, etc. Bye Thanee My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. Not wrong, just maybe unneeded detail, unless you go on to use it in an example. Once my friend sees it from the other side he will get it. I'll see if I can dig one up for us to concentrate on. What other good spell uses can I have my familiar deliver Touch spells for? 4. Spell Combat lets you cast a spell and also make your normal melee attacks. As part of casting this spell, Sparky gets to touch as a free action[1a] and can move before doing so[1b]. He "can" deliver it, meaning it's his choice. Will you nerf every class when it hits a golden period? If the spell is not discharged, either because you missed, or it allows multiple touches, then you hold the charge. (Applying two-weapon fighting penalties where appropriate). By the rules, it's the same for Spellstrike as it is for an unarmed attack or natural weapon, hit VS normal AC. (Note: This attack is against Clunky's normal AC, not his Touch AC, because Sparky is making a melee attack, not a touch attack) Sparky deals his claw damage (1d4+1) and also discharges his Shocking Grasp, Zap! Seems like too much is never enough for a player, but try it from a DMs perspective. 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